Avoid Duplicate UITableViewCell Rows With UILabel Subviews

December 4, 2011

My latest iOS adventure while coding “Camelot”. I’m loading an array of dictionary elements containing US state data into a UITableView and I’m experiencing duplicate rows when the user scrolls down to offscreen items – row 1 is duplicated at row 8, row 2 is duplicated at row 9, etc. More of the question and [...]

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Beyond Zork: Games & Interactive Fiction

November 28, 2011

Notes from Brian Moriarty‘s talk at Purple Blurb (you can download the audio here.) Brian was the creator of Wishbringer, Trinity (Infocom) and Loom (Lucasfilm Games). Spent a lot of time playing Wishbringer for us which seemed a waste of time. Probably the 10-15 people there already had a good idea of what old Infocom text adventures [...]

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Replica Vulcan Lyrette

November 22, 2011

I bet I could program a Vulcan lute for the iPad and sell it for much less than $2009.99. I’ve already got the plans (from my Star Fleet Technical Manual).

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Execution is Everything

November 22, 2011

Interesting quote about the founders of Sony from Businessweek’s What Is Sony Now? Sony sprouted from the post-World War II rubble of Japan to become the embodiment of that country’s recovery and rise as a world economic power. The company was founded by two charismatic men who could get almost anything they wanted done. Masaru [...]

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The Walking Dead – 2nd Season

November 13, 2011

I’ve been catching up on the 2nd season episodes of The Walking Dead that I recorded but haven’t watch since the season premiere back in October. I almost deleted them all without watching them but I’m glad I didn’t. The writers have structured the story nicely and gotten a lot of mileage out of the [...]

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Mono and the Web

November 13, 2011

I finally got a chance to start fooling around with the MonoDroid/Touch development tools that I bought over a month ago, trying to display a web page in a native app. (The reason I chose that task is because of a conversation I had with Mat Brogie earlier in the week). I started on Friday [...]

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“Ask not what XCode can do for you…”

November 7, 2011

Began Camelot development today, figuring out how XCode 4.2′s new Storyboard tool allows you to hook up view controllers to Scenes and create Segues between Scenes, abstracting away a lot of the heavy lifting that was involved with creating a 3.x workflow. Below is the start of a rough outline of the game’s manual. – [...]

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Steve Jobs 1955 – 2011

October 5, 2011

Steve, thanks for taking us places we didn’t even know existed.   Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most [...]

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“Follow Your Weird”

September 29, 2011

A transcript of Bruce Sterling‘s “The Wonderful Power of Storytelling” talk at the Computer Game Developer’s Conference in 1991. (Schismatrix is still one of my favorite books.) “That’s why I’m here as your guest speaker tonight, ladies and gentleman, It’s because I can think fast on my feet. It’s because I’m the kind of author who likes [...]

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I Agree With Elizabeth Warren

September 29, 2011

Elizabeth Warren gave her thoughts on justice and taxing the rich at a campaign event. There is nobody in this country who got rich on his own. Nobody. You build a factory out there – good for you. But I want to be clear. You moved your goods to market on the roads the rest [...]

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